The amazing variety of strategies on offer makes RoN a truly unique gaming experience. You can actually find yourself pondering for what seems like hours over your next move.
Invade France? Form a treaty with China after all they keep those feisty Japanese at bay? Push on into Africa and capture the Pyramids? The options are endless, and it adds up to a non-linear RTS experience you can play over and over again. If the world domination campaign doesn't tickle your fancy then panic not.
As mentioned earlier, you can participate in one-off battles against up to seven other nations. These skirmish battles have so many configurable settings you could play a hundred games and face a different challenge each time. You can even adjust the starting age. So if you want to fight in the Information Age with tanks, battleships and nukes as opposed to the swords, carracks and catapults of the Classical Age, you can.
It's up to you whether you want to fight in 1BC, AD, somewhere in between, or battle your way through all seven historical ages in a gruelling war spanning two entire millennia. Further increasing the challenge are six difficulty settings. The easiest allows you to smother your foes like a wrestler pinning down a small kitten.
Yet, at the other end of the scale you struggle to chop a tree down without your wily foes mysteriously appearing from nowhere to slaughter your hapless lumberjacks. Rounding off the one-off battle mode is a selection of around 16 maps. Granted, this is not a huge amount, but it's more than enough when combined with the other customisations on offer. Again, like the campaign mode, RoN's ability to conjure up so many options and provide the player with so many ways to play the game is extraordinary.
What's more, you'll be pleased to know that all the above options can be implemented in the multiplayer game. So, Rise Of Nations is here, and with it comes a foil-wrapped freshness and unique perspective that we have never seen before; revolutionary national borders, a world domination campaign, 18 different playable cultures, 32 luxury resources and crucially, that all-important gameplay.
Graphically, there is certainly room for improvement, and doubtless a full 3D assault on the likes of Age of Mythology , Generals and Total War is the next step forward. Sticky moments in economy management and the occasional pathfinding mishap are further shortcomings, and ultimately it means RoN equals but doesn't better Total War. But these are minor flaws, and we're not taking anything away from what BHG has achieved with, and let's not forget this, its very first release. If you're looking for an endlessly entertaining, bold new direction in strategy gaming then look no further than Rise Of Nations.
Quite simply, it's one of the most satisfying and addictive RTS games ever crafted. There will of course be those who rue the lack of a story-based campaign, but it's not all bad news on this front. RoN ships with a scenario and script editor, so if you really want a linear, plot-driven campaign you can bet that dozens of home-made challenges will be springing up on the Internet within a couple of weeks of the game's release.
More to the point, the door has been left wide open for developer BHG itself to provide that kind of entertainment in a future expansion pack. But for now, as far as we're concerned it actually makes a pleasant change to have an RTS that doesn't force some hastily contrived plot upon you. Which means for once we don't have to moan about it either. A primary reason to say 'no' would perhaps be the visuals, which were ropey even back in the day the day in question being one in Beyond this however, Rise Of Nations remains an eminently playable experience.
In describing the game to a layman you might say it's Civilization but an RTS that looks a lot like Age Of Empires but also has a Total War-style strategic map - but you'd honestly be doing it an injustice.
You can get lost for hours in its empire-building and Risk aura, meaning that even if the economics bits can get a little overbearing, it still comfortably holds its own these days. In addition to wrapping up all the historical eras in one product, RoN improves on those games in significant ways.
It's also a streamlined response to rival Empire Earth. Stretching from the beginnings of civilization to the Information Age, history here is divided into seven eras. And though there are fewer unit types overall, each nation has multiple uniques. The system for advancing eras is at once more sensible and elaborate. Acquisition of resources is less frustrating. Resources never deplete. Gold is now called Wealth.
And a new Knowledge resource is a factor in advancing through both research and eras. The game scale is different. The exclusion of walls is the most obvious evidence of this. You can build towers and redoubts for defense, but your territory cannot be connected up with masonry. It's nations now, see, and what you have instead are national borders -- which auto-adjust depending on what you've built.
Other details folks might miss can be chalked up to this scale change, some not. The visuals are tops, to be expected considering the publisher. Some of the unit behaviors at times may have you sitting back to watch -- in particular the flight operations of the air bases are visually logical and aerial dogfights verge on the spectacular.
Where this game really innovates is with the campaign game. This gives the most interesting and unique experiences yet in a RTS game, and one of the best long-form solitaire features in any genre. It's significant because it may redirect wayward game designers back to devoting some more effort to dynamic campaigns.
Here you have a Risk -type world map with major geographic zones. Your goal is to take these territories from the other civilizations through various means, including diplomacy. The game progresses through the ages, devoting one or more game turns to a series of dynamically generated battles set in the current era.
Players would be open to do anything on their territory. They can get different multiple resources and can either construct or repair the buildings, homes and other places. Player can select any nations from a list given in which they can have different units. One of the main feature that a person playing the game should have is that he should have a good knowledge of weapons and how to use them in fighting. Player should be alert from the start of the game in order to successfully create territory, otherwise if he remains slow in the start he might have difficulty in the game later on.
If you like playing real time action games then there is another game that you may like to play is called Stronghold Crusader 2. In this game, you can explore 6, years of history as you build up the economy of your new civilization and ensure its continued survival.
This newest extension pack introduces players to six new nations to conquer and cultivate. In addition, there's the option to engage in four unique campaigns that are single player only. Rise of Nations: Thrones and Patriots also comes with over 20 original units and introduces players to government types you've never seen before in this game series. You can play through eight different epochs at your own pace, from Ancient Age at the earliest to Information Age thousands of years later on.
The graphics in Rise of Nations might be a bit basic for some users, especially compared to video games in today's high definition gaming world. The myriad of different options will more than make up for it for a lot of players who want the flexibility and experience of creating their own civilization from the ground up though.
Rise of Nations: Thrones and Patriots is a thoroughly engrossing game for history buffs and general gamers alike. Laws concerning the use of this software vary from country to country. We do not encourage or condone the use of this program if it is in violation of these laws.
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