Note that the distributions are for biome types, not specific biomes. Ender Biotite is a renewable ore that does not spawn naturally.
Clusters of it will, instead, get scattered across the main End island when an Ender Dragon dies. Similarly to Nether Quartz, Ender Biotite drops an item, which can be used for crafting or to create Decorative Biotite Blocks, black quartz style blocks.
Blossom Trees are new uncommon specimen in esoteric colors that dot your landscape. Each color of tree will spawn in different types of biomes:. The trees come with spruce wood and pretty leaves, as well as new saplings you can put in flower pots for decor. Cave Roots will now spawn on the walls of caves. These blocks look like dried vines, but you can't climb them. Breaking the roots has a chance to drop a Cave Root item, which you can eat, but takes longer to. Cave Root can also be brewed into a potion that gives you the Resistance effect.
You can harvest the root blocks with Shears. Roots will grow downwards, and potentially create more Sprouts, if left in an area with light level dark enough to spawn mobs. Uncommon patches of new Chorus Weeds and Chorus Twist blocks will now spawn on the outer end. These blocks may look unasumming, but have all sorts of ender properties.
Crevices are a new underground cave feature you'll find uncommonly while caving. You could think of them as a sideways ravine. Rarely in Forests and Plains rarer , you may find little flower circles. Should you dig in the center, you'll find some emeralds or diamonds! Extremely rare massive caves will now spawn underground. These caves are purposely empty, so you can fill them with your imagination.
Secret evil lair anyone? Mega dungeons are new massive, rare, dungeons you can find underground. These come with a large variety of different rooms and mini challenges, as well as a shower of loot and monsters to fight. If you click on the More Info button, you can see an X-Ray shot of one of these dungeons as a demonstration of how large they can be. Monster Boxes are new blocks you may find randomly scattered around caves.
When you get near one, it'll start spawning a few mobs, and then break. Mobs you kill that are spawned from one of these get an extra loot table tacked onto them, including cool rare items like Infested Blocks the ones with Silverfish! Obsidian spikes will now decorate the nether's lava floors. Rarely, you may find a big one with a light in the top, like in the picture. If you choose to climb it, you'll be treated with a loot chest and a Blaze spawner under it.
Most of these generate in the overworld. Voidstone and Myalite generate in the end and are immune to the dragon. A new "Realistic" world type is added at world selection, featuring somewhat realistic terrain while still feeling minecrafty. Expect rolling hills and tall mountains. A large biomes variant is also available. Credit where credit is due: This world type is based on Soniop's realistic preset, which you can find here , alongside an album of what you can expect!
Additionally, the feature was re-implemented in the 1. Speleothems commonly known as Stalactites and Stalagmites will generate in caves and the Nether, in all stone type variants.
These can be harvested only with Silk Touch or crafted, if you want , and can grow up to 3 blocks high. If you break the supporting blocks, the rest of the structure falls apart, which is super satisfying to do. Spiral Spires are new uncommon setpieces that spawn in the outer end. Atop these large obsidian spires, you'll find new Myalite Crystal blocks arranged in a spiral. Myalite Cystals can be used as a decoration, or to create Myalite Viaducts - a way to allow ender pearls to be used to phase through solid blocks.
Click on More Info to see how they work. Lastly, if the Crystal Cave feature is enabled, placing Myalite Crystals below any sort of cave crystal that can grow, has the myalite crystal grow instead. Myalite Viaducts redirect ender teleportations caused by ender pearls or endermen teleporting , if an ender teleportation would result in the target being placed on an edge of a Myalite Viaduct, said entity would instead end up at the other edge.
A new underground biome that spawns under Mesas - It comes with Obsidian, Lava and Cobblestone, and the new Brimstone block. Be careful to not fall in!
They have a very strong orange look, which can compliment nether or fiery builds. A new underground biome that spawns under any biome that isn't an Ocean - It comes with new Corundum Crystals, fancy semi-transparent, light emitting blocks. Each Corundum Cave will come with two colors of crystals, chosen from a pool of the seven colors that make up the rainbow, as well as white and black.
Corundum can also be turned into pane variants, and crafted into Colored Runes from the Tools category , if enabled. The Cluster variants are decorative only. Furthermore, if placed deep underground, they'll grow up to 4 blocks tall, and will emit some particles to let you know they're growing.
A new underground biome that spawns under Oceans - It comes with new Elder Prismarine blocks, which look like Prismarine, but with the Elder Guardian pallete.
Elder Prismarine only spawns in the rough variant, but has the same variants Prismarine has. Elder Sea Lanterns will also spawn sporadically. Once you have acquired some Elder Prismarine, you can combine it with normal Prismarine to make more of it. A new underground biome that spawns under Mushroom Islands and Mountains - It comes with the new Glowcelium and Glowshroom blocks. Glowcelium is a glowing variant of Mycelium. It'll spread to adjacent dirt blocks, and can host Glowshrooms.
Glowshrooms will also spread slowly when planted on Glowcelium. When under Danger Sight, areas in which monsters could spawn are highlighted to the player with particle effects. A new underground biome that spawns under Jungles - It comes with some folliage and vines to liven up your caving. A new underground biome that spawns under Forests - It comes with trees that stretch to the ceiling and a leaf canopy that covers the cave roof, as well as a Mossy Stone and Coarse Dirt floor.
A new underground biome that spawns under snowy biomes - It comes with Packed Ice, and the new Permafrost block. They have a calming blue, which can go well in cold themed builds. A new underground biome that spawns under Deserts - It comes with a bunch of Sand, Sandstone, and some dead bushes. A new underground biome that spawns under Swamps - It comes with a few colors of Terracotta, a flooded floor, and a bunch of Slime!
Note that this biome is much rarer than the other ones, but if you manage to find one, you'll be swimming in Slime Blocks for life. A new underground biome that spawns under Plains - It comes with a worn down look, including Cobwebs, and a new Cobbedstone block. Cobbedstone can be turned into Slabs, Stairs, and Walls.
Furthermore, if a zombie would spawn on Cobbedstone even from a spawner , you'll instead get a new mob, the Wrapped. This is a simple zombie variant that inflicts Slowness on hit, but the real spice comes from it having a high chance to drop Cobwebs when killed. This not only allows for a Cobweb farm, but gives a good purpose to Zombie spawners, hurray! Should you find yourself slaying a Ravager in a raid, you'll get a rare drop of Ravager Hide.
The Ravager will always drop one, but may drop more depending on your level of Looting. This Backpack can be worn in the Chest slot, and it'll give you a bunch of extra slots in your inventory to store all your stuff. Note that the backpack does not provide any protection, nor is it enchantable.
Ravager Hide is extremely resistent, though, so it'll never break! Beware however, if your backpack has items in it, you can't unequip it, and if you die with it, all the items will scatter. You may also dye the backpack just like any other leather armor. The Crate is an alternative storage block that can hold up to items, regardless of stack size. A full stack of an item will take up 64, but 64 different items will also take up the same amount. This makes the crate not very good for storing bulk items, but excellent for storing a high variety of items in one spot, or for collecting unstackables.
Magnets are new technical blocks that can move metallic blocks. A metallic block is defined as block made of Iron Ingots, or made of things made of Iron Ingots. When powered, the front red side of the Magnet will push blocks forward like a piston, whereas the back side will pull blocks towards it. When multiple Magnets are exerting force upon the same block, the one with the higest force wins.
A magnet's force upon a block is the redstone level applied to it, minus the distance. Matrix Enchanting is a complete overhaul of the enchanting system. Pieces can be generated using lapis and XP. The pieces then have to be laid on the grid to enchant the item. Pieces can be rotated and upgraded into higher levels. Furthermore, the enchanting table can now hold Lapis and the item you put in.
The item will even render in the world! You can enchant underwater too. Item Pipes are crafted using some Iron and Glass.
As you would expect, they transport items from point A to point B. To get items into a pipe simply use a Hopper, Dropper, or any other insertion means you may have handy. Item Pipes are rudimentary and don't include any filtering or pathing for items. The way items flow in pipes is based in a small set of rules.
If you want to know more about how Item Pipes work and how the items flow in them, press More Info. When a player dies, a Totem of Holding will spawn at the dead player's position. This totem will float around in the air, holding the player's items. Any player can retrieve the items the totem is holding by punching it a few times.
The totem won't spawn for PVP kills. Do note that if the player who spawned the totem dies again, the totem will break and drop all of the items on the ground, like a normal death. The totem isn't an item - it just shows up for you. A player's totem can be located by crafting a Soul Compass, which is done using a Compass and a Soul Bead from Wraiths, in the Mobs category; replace with an Ender Pearl if Wraiths are disabled.
Atmospheric is a mod designed to create new and fun experiences in brand new biomes, each with specialized and unique content. With new forests, deserts, and more, there are tons of new things to discover. There are plenty of new wood types and other building blocks to obtain as well.
Autumnity adds a maple forest with many different colors of maple trees, each with falling leaves. Within this forest, snails can be found which can make snail slime. Maple trees can also produce maple sap which can be made to make maple syrup and pancakes. Bamboo Blocks is a small and simple mod which adds more uses to bamboo, by adding bamboo planks and decorations, including bamboo torches and Quark compatibility! Berry Good is a small mod focusing on fixing the annoying placement of Sweet Berries in addition to fleshing them out a little more.
Bloomful introduces the Wisteria Forest, a new Flower Forest that has a mystical new tree type! With leaves of many colors, a new light colored wood type, and new flowers, it offers many things to builders and explorers! Buzzier Bees is designed to expand upon 1. Introducing variant beehives for each wood type with mod support , bee themed building blocks, bottles of bugs, candles that don't interfere with Quark's , scented candles, and tons of new flowers to find throughout biomes.
Charm enhances the vanilla game experience without compromising its gameplay style, adding extra features with a similar feel to Quark. Enhanced Mushrooms adds new wood types for both vanilla mushroom types. It also includes a transparent, glowing wood type for glowshrooms when Quark is installed, and has a couple of new mushroom-related foods. Extra Boats adds more content for ocean travellers.
Chest boats, furnace boats, and large boats can be obtained with compatability and variants for other mods' wood types. Fruitful tweaks the way apples are obtained, allowing them to be easily farmable. Additionally it adds some new fruits and fruit-related foods. Incubation makes chickens just a bit better, by adding new recipes for eggs, as well as a nest that chickens will prefer to lay eggs in!
Adds many small features to Minecraft in a modular way. Contains features such as functional bookshelves, carpeted stairs, enchantable shields, colored nether portals, simple item pipes, climbable ropes, and more. See the mod description for more information. Neapolitan adds Chocolate, Vanilla, and Strawberries. These all come with tons of food types and recipes, including ice cream, milkshakes, cakes, and more! Savage and Ravage aims to improve and expand on everything Illager-related through new structures, enemies and challenges.
So far it adds a better raid starting mechanic, changes to pillagers, creeper-related features and more. Adds tea trees to the game, the leaves of which can be crafted into drinkable tea that provides passive effects. Swamp Expansion adds a new wood type which replaces swamp oaks - Willow. The Endergetic Expansion's aim is to improve every aspect of the end. It already adds an entire biome with unique mechanics, mobs, and visuals, as well as visual improvements to the existing end well and end gateways used to teleport in vanilla.
The poise forest can be located semi-rarely in the outer islands of the end where the chorus biome can also spawn. Upgrade Aquatic extends and improves on the content added by 1. Improving oceans and fixing the implementation of insomnia, in addition to fleshing out rivers and providing new decorative options.
Adds dozens of tweaks to the game without adding any new items. V-Tweaks accomplishes this by adding a couple of enchantments and adding new interactions that the player can have.
These interactions vary from entity tweaks, block tweaks, item tweaks and overall improvements. Voyage adds a multitude of new biomes to go alongside the vanilla ones, without adding any new blocks or items. It includes lagoons, rock fields, tall mountains, and much more. Completely overhauls cave generation to add vast lava seas, flooded caverns, and underground lakes and rivers.
YUNG's Better Mineshafts completely revamps vanilla abandoned mineshafts, changing them from boring straight lines into dynamic, varied webs of tunnels. Select "Mods" in the top bar, and then Minecraft. Click Create Custom Profile, name it and pick your Minecraft version. This will also install AutoRegLib. Go back to the profile and hit Play. You're done. If you can't or don't want to use the Twitch app, you can install the mod manually: Locate the version of Minecraft Forge for your target Minecraft version here.
Get the latest one. Download the Installer and run it, click OK. This will do a bunch of stuff so wait a bit until it's done.
Click the new "Mods" button in your title screen, and then "Open Mods Folder". The Download link on the CurseForge website is in the top right corner. Drag the two files you just downloaded into the mods folder.
Exit the game and open it again. If you want to install the mod on a server: Run your forge installer like before, but select "Install server" this time. Click the It has to be empty so you should make a new one. Open the folder where you put your server, and make a new folder, named "mods" Download AutoRegLib and Quark, and put the downloaded files into that folder.
Don't forget to accept the EULA. Feature List. Download Quark. Quark adds all sorts of new features to caves - underground biomes, stalactites and stalagmites, new mobs, a pickaxe boomerang, you name it! New Redstone Opportunities. Power up your redstone game with many new redstone features, such as Pistons moving Tile Entities, Colored Slime Blocks, Dispensers placing blocks, and much more. Fuel your inner artist with a large assortment of new building blocks, from Thatch, to Stained Wood Planks, Magma Bricks, and many others!
Oh and we have Vertical Slabs too. Full Feature List. This page shows the list of features available for Quark in Minecraft 1. If you're looking for 1. If there's any features you don't want in your game, you can turn them off individually! Simply click the q button in your main menu to open the mod's configuration. Version: Minecraft 1. Chains Connect Blocks. The Chute can be disabled with a redstone signal or by placing a block under it. Dispensers Place Blocks. Endermites Form Shulkers.
This works just as if a player had fed the animal, but with a few differences: There's a chance the animal will need more than one bit of food to get in love mode; Animals bred with the trough will not produce XP; If there's more than 32 animals in a 10 block radius, the animals will eat, but never enter love mode.
Gravisand is a new sand variant, crafted with sand and an ender pearl. New Redstone Circuits. Two new redstone circuit components are added to the game, the Redstone Randomizer, and the Redstone Inductor: The Randomizer is crafted the same was as a comparator, but with Biotite from the World category, or an Eye of Ender if disabled.
When given a redstone signal from the back, it'll randomly enable either the left or right output. Its output value is the analog sum of all 3 input sides.
It can also be locked by having a repeater or comparator pointing to it. While locked, it'll maintain the output value regardless of any changes. Obsidian Pressure Plate. Pressure Plates made with obsidian will only trigger when Players walk over them. Pistons Move Tile Entities. Next: Building. A bunch of blocks can now be crafted into compressed variants.
Charcoal can be crafted into a Charcoal Block, which will burn forever. Blaze Rods and Powder can be crafted into a Blaze Lantern. It'll also burn forever. Leather can be crafted into Bonded Leather. Sugar Cane, Bamboo, Cactus, Chorus Fruits, and Sticks can be made into various blocks that can be placed like a pillar. Golden Apple crates will work as a beacon base. You can also craft Panes with these, of course. Gold Bars are just like Iron Bars, but with gold! They look great for nether builds.
Players, monsters, and other entities will just walk through normally. Item Frame Variants. Item Frames can now be displayed in two new fancy ways: First off, you can dye them any of the 16 colors of the minecraft rainbow.
Secondly, you can craft a Glass Item Frame. Glass Item Frames will hide the frame around the item when you put it in, so you can have a display that only shows the item. If Blossom Trees from the World category are enabled, you can use their leaves as carpet too. Midori means "green" in Japanese. New brick variants are added for a few blocks: Sandy Bricks can be crafted with Bricks and Sand.
Snowy Bricks can be crafted with Snow. Magma Bricks can be crafted with Magma Blocks. Sandstone Bricks for all sandstone types can be crafted with Cut Sandstone. Blue Nether Bricks 1. Additionally, a similar recipe is added for Red Nether Bricks. Warped and Twisted Blackstone Bricks 1. Additionally, all of these come in Slab, Stairs, and Wall variants. More Stone Variants. Nether Brick Fence Gate.
Oriental style decoration can now be made with Paper and Bamboo. The latter can be crafted by adding a Sapling. Paper Lanterns "Chochin" come in Normal and Decorated variants, the latter similarly crafted with a Sapling.
Try hanging or propping them with fences! Sandstone made of Soul Sand. All recipes are as expected. Soul Sandstone can be turned into Stairs, Slabs, and Walls. Tie Leads to Fences. Leads can now be tied directly between two fences, rather than only fence-animal. Turf Blocks can be crafted using a few bits of Tall Grass. Variant Bookshelves. If Stained Wooden Planks is enabled, vertical versions of those are also added. Do I have to explain this?
Next: Client. Pressing F12 by default, rebindable will open Camera Mode. A few tooltips are changed around the place with visual elements: Tools and armor have their attributes displayed with icons. Food shows how much it'll heal with icons, and will show when it'll give you negative effects.
Shulker Boxes show their contents visually. Maps display in the tooltip. Enchanted Books show which items they can be applied to.
Variant Animal Textures. Here's a render with the new skins for your enjoyment:. Next: Management. Two new buttons are added to chests: Insert, and Extract. The Insert button will try to put every item in your inventory not hotbar inside the chest. The Extract button will try to pull every item from the chest into your inventory.
For example, if your chest has Stone and Dirt, and you have Stone and Sand in your inventory, Insert with Shift held will only move the Stone 1. Shulker Box Right Click. Next: Mobs. Crab Legs can be cooked and eaten, they're quite tasty!
Crab Shells can be brewed into a Potion of Resillience. While under its effect, you'll gain additional knockback resistance. Crabs can be bred with Wheat, Chicken, or any type of Fish. They are also known to enjoy music, or so we've been told. Tamed Foxhounds work just like regular wolves, but with a few extra tidbits: They'll sleep on hot blocks like magma.
If put on top of a furnace, they'll make the furnace faster. You can't put multiple doggos on a furnace to speed it up more, though. Frog Legs can be cooked and eaten, or made golden to brew into a Potion of Leaping.
Frogs are known to come in a variety of sizes, which can be passed down to their children. I wonder what you could do with that. Frogs can be bred with Spider Eyes or any type of Fish. Feeding the Toretoise Cave Roots from the World module will sometimes have it regenerate its ores.
If the Feeding Trough from the Automation module is enabled, the Toretoise will eat from it. Toretoises do not breed. They do spawn like hostile mobs, so you can go back for more.
When a Toretoise generates ore, it will enter an eating cooldown for 1 minute. Toretoises will sink in water, and are immune to drowning, fall, and fire damage. Toretoises are 1 block tall, but grow to 1. Toretoises move very slowly, and can't be leashed, using Minecarts is recommended. If Iron Rods from the Automation module are enabled, pushing them onto a Toretoise with a piston will break its ore.
Next: Tools. Using a Glass Bottle at the cloud levels by default will get you a Bottled Cloud. Each Cartographer will stock a random assortment of them, and the possible trades are as follows by default: Apprentice Expert in 1.
There's also a small set of utility features included: Right clicking the pouch onto farmable soil will plant the seed. Shift-right clicking plants a 3x3. Holding the seed pouch in either hand will have picked up seeds of that type go directly in the bag.
If the Usage Ticker feature is enabled, it'll show how many seeds you have left. A Trowel will break after placing blocks, or four stacks. Next: Tweaks. Automatic Recipe Unlock. Every single recipe is unlocked and displayed in the recipe book as soon as you load a world. Axe Leaf Harvesting. Campfires Boost Elytra. Compasses Work Everywhere.
Compasses will now work in the Nether and the End. In the Nether, a compass will point to the portal you entered from, provided you had it on you when you did. In the End, a compass will point to the overworld portal. As a bonus, Compasses and Clocks will not function until crafted to prevent cheesing with the recipe book.
If you prefer, this feature can be configured to only have the anti-cheese, and not the former points, or vice-versa. Double Door Opening. Ladders are slightly tweaked to improve your laddering experience: Right clicking a ladder with another one will place it, allowing you to drop ladders down without risking falling to your death.
When on a ladder, looking down will make you slide down the ladder very quickly. Some tweaks are made to sleeping in multiplayer to improve the experience: If a player does not input any keystrokes or mouse clicks in interfaces for 2 minutes, they'll be marked as AFK. AFK players do not count towards the sleep vote.
When a player enters a bed, that action and the amount of players sleeping is broadcast to the server. Hovering over the count will show which players are sleeping and which aren't yet. Infinity Water Bucket. To unlock the rotation press the key again while looking in the same direction you locked in. Note Block Mob Sounds. The mob sound's pitch is based on the note block pitch.
You can pat the dogs. Sneak-click them with an empty hand to perform this glorious act. Poison Potato Usage. Reacharound Placing. To do it vertically, sneak on the edge of a block and look at the area directly below it This is what the image is demonstrating. A [ ] will appear around your crosshair if you do it properly. To do it horizontally 1. A will appear around your crosshair for this one.
Scaffolding Substitution. Right clicking a sign now lets you edit it even after it's been placed. Snow Golem Player Heads. Wool of any color can be dyed.
Stone tools can be crafted with any type of stone. Dispensers, repeaters, and minecarts get recipes that combine both steps of crafting into one. Coral can be crafted into the respective dyes. It's carefully designed to ensure that nearly everything is fully automatable using vanilla and itself. After some thought, of course. The Lexica Botania is the compendium of nearly all knowledge about this mod. Easily craftable in-game using a book and a sapling, it gives you almost all the information you'll ever need to know about Botania.
With hundreds of different items and blocks and infinitely many ways to combine them, Botania is jam-packed with content, complete with unique automation challenges. Botania is a tech mod themed around natural magic. Gameplay is centered around creating magical flowers and devices using Mana , the power of the earth.
Botania is fully playable as a standalone mod and is designed as such , but it functions just well in conjunction with other mods. The mod focuses on automation, but without elements that make it feel grindy-- systems can be thought out and designed, rather than built blindly from blueprints in JEI or a wiki. Botania's design philosophy: No pipes, wires, etc-- they're boring and overdone; No GUIs-- interact with everything in-world; No numbers-- players shouldn't try to minmax everything; Keep all resources as renewable as possible; Provide pleasing visuals, despite using only two different particle effects.
Botania's goals: Break the mold of mods being means to ends-- be engaging in gameplay as well as in rewards; Deliver fun and balanced gameplay without forcing players to grind; Incentivize sandbox gameplay and allow players to create fun contraptions; Create an overall immersive experience. Toggle navigation. Beautifully Presented Decorate your worlds with color. Uniquely Powered With an original aim- and timing-based power system, Botania has a very different feel from your typical magic or tech mod.
Thoroughly Documented The Lexica Botania is the compendium of nearly all knowledge about this mod. Packed with Content With hundreds of different items and blocks and infinitely many ways to combine them, Botania is jam-packed with content, complete with unique automation challenges.
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